On this ride, your hosts Steve and Mal explore the limits to nerdism, the darker regions of Larping and the occasionally occurring social behavior known as listening.
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Show notes:
Nerdlimits™™™ are (obviously) the limits that most, if not necessarily all, people have beyond which their personal nerdiness will not go.
Larping — Live Action Role Playing, not that our listeners are likely to need to be told that — is usually (obviously) a relatively harmless, if sometimes fraught, pastime. Think venturesome and winsome souls in period costume enacting tropes or battles from ancient times or fantasy versions thereof. Venturesome, winsome, harmless — except when things, as they sometimes do even for Larpers, take a dark turn.
For a relatively warm and fuzzy take on Larping, see https://larpadventureprogram.com/history-of-lap/what-is-larp-1/. But a Web search for “when Larping goes wrong” is also informative. See, for example, a level-headed discussion of Larping risk at https://www.quora.com/What-are-the-risks-associated-with-live-action-role-playing-or-larping-What-are-some-best-practices-for-staying-safe-while-larping.
Listening, as one may learn from an astute teacher of improv, is the act of attending to what your scene partner, conversation partner or life partner is saying. And even better if you’re able to attend not just to the words they are saying but, ideally, to the way they are saying them. Listening is great; deep listening is even better. It reveals the meaning or intent behind the words.